When the Dam Breaks, and the Waters Rise.

A Beginning

Janet Gosse was skirting the edge of New Winsor, when she heard the sound of voices from the town. People were shouting. Someone was very angry. It wasn’t her problem, though. But then a familiar name drifted along the wind: “He’s the one responsible for all this! David S-!”. A light drizzle began to fall, muffling any further words.

Aiden McDougall was in New Windsor, trading for supplies, when a commotion started at the end of town. Seems like a crowd was gathering on one of the farms there. There was a lot of shouting, but there seemed to be one speaker commanding the attention of the crowd.
“Who was getting rich off of all of us, holding us hostage with the threat of shutting off the Systems created by his grandpa? And when those Systems broke down anyway, who fled the country, leaving us to deal with the shit that came after? He thinks that he can just waltz back in here, and that we won’t remember what happened? That we won’t remember how we had to abandon our homes to the flooding?” The man points an accusing finger towards the farmhouse. “He’s the one responsible for all this! David S-! And tonight, he will pay for his crimes!” A light drizzle began to fall. It was almost always raining, lately.

Daken was just about ready to leave New Winsor on his quest, and was just doing a check of his gear. Kayak? Check. Bedroll? Check. Tarp? Check. Hand axe? Check. Rope? Check. His tools? Check, check, check. Three days worth of food? That was, uh… Huh. He was sure he had set out three days’ worth of food… Oh right, he must have left it back at the Ryners’ house. How could he have forgotten to pack it? He turned back and headed for the farmhouse. It seemed like there were quite a few people gathered outside. He really hoped that the Ryners were having a party of some kind, but he was quickly getting the impression that wasn’t the case. A light drizzle began to fall. It wasn’t going to be a good day for a party, anyway.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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